Posts Tagged ‘social media’

Online Social Networking Shift – Relationships to eCommerce

Saturday, July 25th, 2009

Social Media – A Major Paradigm Shift. Online social networking is causing a shift in the way we do things. This shift, this paradigm shift, is not just affecting personal relationships, but will soon affect all aspects of our lives to include eCommerce. This shift has all the makings of being just as profound as the introduction of the printing press, mass production of automobiles, and the invention of the telephone (hopefully I am not being too dramatic).

Paradigm Shift - Social Media is a Rule Changer

The Social Media Paradigm Shift – A Rule Changer for Individuals and Businesses

Just When You Learn the Rules, the Rules Change


Online Social Networking Upheaving Mass Media, Government, Local Communities, and Business. Online social networking is now affecting how we connect with each other and our personal activities. Online social networks are starting to move beyond personal relationships and activities to actually building communities. These online social networking communities are and will soon become more important social influences and governance than our Governments, mass media, churches as well as local clubs and local community activities. This online social networking shift will also affect how individuals and businesses conduct eCommerce.


Online Social Networking Shift Unfolds – 5 Stages.


Jeremiah Owyang’s article, The Future of the Social Web: In Five Eras spells out distinctly how the paradigm shift of online social networking is unfolding. The five stages or eras are as follows:

1) Era of Social Relationships: People connect to others and share.

This stage of online social networking is already upon us. Almost everyone on the internet is using social network sites such as FaceBook, Twitter, StumbleUpon, LinkedIn to name a few to connect and share with others.

2) Era of Social Functionality: Social networks become like operating system.

This stage of online social networking is just starting to evolve. Many of us are now using social software that is “out on the internet” versus on our isolated desktop. More and more, we are conducting more and more activities on the web using social software. This online social networking software can be called many names to include widgets, rss feeds, software as a service (SaaS), cloud computing, open source, and so on. The key thing is that we are being less-governed by proprietary operating systems and large software companies on what software applications we use and what activities we perform with their software.

3) Era of Social Colonization: Every experience can now be social.

In this stage your social identity is no longer defined or restricted by a given social network. Your online “human” relationships and community transcend online social network applications. Your online ID starts to becomes portable and your particular online “human” community is not affected or dictated to by a given social network, company, or software application. Today you have one logon for FaceBook and another for Twitter. One person uses Yahoo! home page another uses Google. This will no longer matter. Your online “human” community will be fully empowered and governed by its human relationships and interests, and be less influenced by outside interests.

4) Era of Social Context: Personalized and accurate content.

In this online social networking stage, individuals and businesses will have more opportunities to receive better and actionable information to make better decisions. Today we have limited information or are greatly influenced by mass media, good or bad, on what information we receive for making decisions like what car we drive, how we dress, how we invest, and so on. With social networking, we have the opportunity to quickly and easily get recommendations, transparency, and advice from people who we know, who we trust, who are unbiased, and know what they are talking about on a given subject. Just think about how many of our decisions are based on commercials, marketing literature, celebrities, scammers, and unknowledgable persons. Online communities are currently self-organizing to give us better and better information for us to make better and better decisions about day-to-day decisions, business decisions, and life decisions.

5) Era of Social Commerce: Communities define future products and services.

Businesses more and more will not be able to throw money into marketing campaigns to prop up an inferior product. More and more communities are shaping brands and determining what is good and not good. Businesses will continue to become more and more transparent, where their only option is to provide value to the community (end-customer or business community) or perish. Social commerce will also have an effect on how people and business pay for products and how products are distributed. Examples include people using a collective shopping cart to shop at several online stores at once, businesses providing open access and geo-coding to all their products and services for true supply chain visibility to all their business customers, and so on.

What Should Businesses Do? This is a time for businesses to get involved and see how they should best fit into online social networking. The customer is more and more shaping how we should do business.

Brand Creation in the Chaos of Social Media

Tuesday, June 30th, 2009

It use to be that brand creation was governed by the product manufacturer. If a company had the marketing dollars and the marketing talent, a company could make about any product a successful brand. Think bottled water, cars, cell phones, and so on. Now with the advent of social media, digital-based products, and the internet, brand creation has become a shared endeavor between the product creator and the social community that consumes the product. The definition of the word “brand” changes. With the birth of social media and the internet, the word “brand” becomes more than “a trademark or distinctive name identifying a product or a manufacturer”. The brand becomes more of an experience and it has a social community that is centered around the particular product or service. Think iPhone, PlayStation III, and so on.

The Edges of Your Brand

Brand Creation Between the Product and the Community

ServantOfChaos’ posting, Life at the Edge of Your Brand, describe this paradigm shift in brand creation as follows: “On the one hand there is the product of service that a business has spent time and effort creating. On the other is the population of consumers you are hoping will engage with your offering. And in the place where the two collide is the brand – but this is not your grandfather’s brand – it is the brand that is created in the flux and chaos of interaction between your offering and those who consume, use, engage, love or hate it”. Now, there are less and less opportunities for manufacturers and service providers to control their brand creation. Product owners can no longer control the users of their product using mass media. Now, more and more brands are being created by the user community where the manufacter’s intended marketing and branding plan does not survive “first contact” with the user community.

With internet media, brands are experienced, used, engaged, loved, and hated. On one side of brand creation, the Arc of Satisfaction, you have users that are using the product as it was intended. On the other side of the brand, you have the Arc of Experience where users come up with new ways to use the product or do a “mash-up” or re-mix of the product with other products. The social community now controls the brand. The product owner can at best collaborate with the user community to improve and transform the product.

The Phenomenon of User-Generated Context on Social Webs

Monday, June 29th, 2009

Most people are now familiar with social webs like Twitter, YouTube, and so on. These social webs are a place to connect. What is interesting is that there are four different components that make up any given social web. All social web sites will always have these same components to one degree or another. These components include user-generated content, user-generated distribution, user-generated filtering, and user-generated context. User-generated context is the most interesting component of social web and is truly creating new ways for people to communicate with each other.

User-generated Context on Social Webs

The Phenomenon of User-Generated Context on Social Webs

The Four Elements of a Social Web.

  • User-generated Content. Depending on the social web this can include videos (YouTube), web sites (StumbleUpon), short messages (Twitter), and so on.
  • User-generated Filtering. All social web sites give users the means to filter the information that they can access. Many times the user filters this input such as with key word searches or the user can let his or her connections filter content for them. For example with Digg, users “Digg” postings and this can determine what all users can easily view.
  • User-generated Distribution. Distribution can include such things as RSS feeds, YouTube postings, expanding (or not expanding) your connections, and so on. The user controls the distribution to some degree versus the media company controlling the distribution as in the case of television programming.
  • User-generated Context. This what is really different about the social media web. Users and third parties can now determine the context of where and how the user-generated media is presented to the end-user. The user-generated content can be displayed in a number of contexts. Previously the media company had complete control of how the content would be displayed and it what context. For example, a TV network may decide that a television program will air at 8 pm and it will be exactly 30 minutes long with commercials. With social web, the content can be displayed immediately or delayed by the user indefinitely. Additionally, user can re-tweek content, they can blog it, they can put it in widgets, and so on. They can also re-mix it and transform it into something completely different from the original content.

See Servant of Chaos’ blog posting, Who Gives a Hoot About Twitter? for more details on the four elements of social networking. Also, this posting provides a good introduction to Professor Michael Wesch. Michael Wesch is a cultural anthropologist and media ecologist exploring the effects of new media on human interaction. See his lecture on Social Media at the National Library of Congress.


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