Posts Tagged ‘Real-time Data’

Systems, Networks, and Governments that Restrict Real-Time Data Networks

Monday, November 23rd, 2009

Real-time data networking and augmented reality anywhere, anytime is getting closer to reality every day. We are seeing examples of augmented reality in movies and in web mash-ups using services such as Google maps, and so on. Technically the free flow of real-time data over the web and over wireless networks is feasible to meet about any user and application need. The real challenge to real-time data networking is not necessarily technical challenges, but are non-technical issues. The key challenge with real-time data networking is overcoming restrictions caused by proprietary systems, artificial restrictions on networks, and Government policies that restrict the flow of data.



Who Can Restrict Open Networks? Governments, internet service providers, hardware providers, content providers and application providers can restrict the the free movement of real-time data. These restrictions with real-time data networking are challenges that can be lumped under such terms as Net Neutrality, Open Systems, and Free Commerce. A company, a Government, a policy, or a group of people can seriously restrict the flow of data by not being net neutral, having proprietary, closed systems, or restricting free commerce.


The Opportunities and Challenges of Real-Time Data Networking

Proprietary Systems Can Restrict Open Networks. Proprietary systems are good when they introduce a new technology such as mobile web access. A proprietary system becomes restrictive when it begins to restrict innovation and further advances in a technology field. An example of a proprietary system restricting open networks is the iPhone. The iPhone has helped the industry define mobile web access, but it has some weaknesses that may be hard to overcome such as a background-processing capability (i.e., the ability to run multiple third-party apps at once).

Dominant System Providers Can Restrict Open Networks. Dominant system providers can restrict third-party developers from being full partners in furthering the development of applications. This has happened with system providers such as Microsoft and with Apple. I love Apple products, but Apple is an example of a dominant system provider that is restricting open networks. In this case, third-party developers are restricted in being full partners in developing applications for iPhone versus in an open systems environment such as Linux. See posting, The Android OS – Open Vs Permission-based Mobile Computing, for more on open versus proprietary systems restricting innovation and open networks.

Communications Providers Can Restrict Open Networks. Many industry insiders have advocated or have come out against net neutrality. Net neutrality is the concern that broadband providers would restrict access to content providers. Example, of this would be Comcast only allowing its subscribers to use the Google search engine. Also, exclusivity agreements like with the iPhone and AT&T can limit open access to networks and stifle innovation.

Governments Can Restrict Open Networks. Governments can inhibit and restrict open networks. Examples, of this is where an authoritarian Government will limit content and even limit access to the internet. Governments can also encourage and / or inhibit innovation. For example, the U.S. Government helped birth the internet, but now the U.S. has slower broadband speeds than many other countries. Here a Government encouraged the birth of an open internet, but it has not taken effective action for its citizens to have a superior internet infrastructure. See posting, Regulate Having Fast Internet, Then Net Neutrality.

Content Providers Can Restrict Open Networks. Newspaper publishers have controlled content for centuries. Many content providers have attempted to continue the role of newspaper publishers online where they distribute information, but they also restrict it. The newspaper business model where you have to pay for data-based information does not seem to work well online. Content providers need to have a profitable business model online, but many fee-based business models just restrict access to data. Content providers should evaluate different business models such as advertiser-supported content or a free / premium service business model. In most cases, these alternative online business models would be more profitable and at the same time make a more positive contribution to the online community. See posting, Newspapers Wake Up – Embrace Internet Technology, for more on the challenges of newspapers and providing content online.


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Real-Time Data in Motion Creating a New, Augmented Reality

Monday, November 9th, 2009

Real-time data was first just used for navigation and for tracking things. Now with the advancement of computers, data transfer, and the web, real-time data is now technically feasible for doing about anything. Real-time data feeds and processing is what is behind augmented reality applications. What is happening with real-time data is that computers, the internet, and the real world are quickly converging into a real-time, augmented reality. Social media-type applications are only the beginning. What is making this possible is the integration of web-based technologies as well as real-world sensor technologies such as video, instrument sensors, RFID tags, and biometrics. To make this integration occur requires the real-time and near-real-time movement of data.




Real-Time Data Definitions.

Real-time Data Definition. Traditionally the definition of real-time data was “information that is delivered immediately after collection. There is no delay in the timeliness of the information provided. Real-time data is often used for navigation or tracking” (see A to Z GIS: An Illustrated Dictionary of Geographic Information Systems). Today the definition of real-time data has not changed, but it now involves more and more variations of data types, data transformation and mashups that are processed and delivered in real-time.

Augmented Reality Definition. Augmented reality is defined as “a live direct or indirect view of a physical real-world environment whose elements are merged with (or augmented by) virtual computer-generated imagery – creating a mixed reality”. See Wikipedia for more on Augmented Reality.


Trends With Real-time Data in Motion.

B2B Web Squared – Web Meets the World of RFID, GPS, and Sensors. This is an exciting time for anyone that follows information technology trends. There is not so much as a bunch of new technologies emerging, but there is a convergence of web-based technologies and real-world sensor technologies. The web is becoming real-time and it is converging with omnipresent sensors (video, GPS, cell phones, instrument sensors) in the real-world to create an augmented reality. Find out more about B2B Web Squared.

Real-Time Social Networks – Affecting Society and Commerce. Online social networking is upheaving mass media, Government, local communities, and business. Online social networking communities are and will soon become more important social influences and governance than our Governments, mass media, churches as well as local clubs and local community activities. Social commerce will affect how people and business pay for products and how products are distributed. See below for examples of how social networks and real-time data are changing our lives.

  • Social Commerce. Examples of potential social commerce applications include people using a collective shopping cart to shop at several online stores at once, businesses providing open access and geo-coding to all their products and services for true supply chain visibility to all their business customers, and so on. Find out more about the The Social Networking Shift.
  • Real-time User Generated Data. The social web consists of user-generated content, user-generated filtering, user-generated distribution, and user-generated context. Instead of waiting for a reporter to generate an article, editors to edit, and publishers to publish, real-time data and information is getting generated by everybody, everywhere, all the time. Find out more about The Anatomy of the Social Web.
  • The Hyperactive Internet. Social media is causing the internet to becoming increasingly hyperactive. Some are calling this Web 3.0 or 2010 Web. See posting, The Internet Has Gone Hyperactive for more details.

Logistics Situational Awareness Technology. Situational awareness technology is not any new piece of technology, but it is the “mash-up” of various hardware, telecommunications, and applications to produce near-real-time information for better decision-making. For many logisticians, most decision-making cycles are based on quarterly reporting and at best weekly cycles. These are decisions like determining stockage levels, demand forecasting, and carrier selection rules. Historically, many of these extended decision-making cycles were based on the limitations of information technology and telecommunications. Now all of this technology can be integrated to find out what is happening along the supply chain in real-time and near-real time. Find out more about Logistics Situational Awareness Technology.


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